Level
1. Coincidence: you start to NOTICE synchronicities
around you. Around 4-6 a day. For example, you're in a chat
room and listening to music at the same time. In the song you're
listening to, someone says the words "Why not?" and
a second later, or at exactly the same time, the words "Why
Not?" appear on your screen as part of a conversation.
Or, else, you are thinking of onions for some reason and the radio is on and at that moment someone mentions onions on the radio. *Most* people do not notice these things. This is in the realm of AWARENESS.
Level
2: Significance: These coincidences
start to happen more and
more. Each time they do, you FEEL
an eerie significance even though you can't say what the significance
is. This is akin to Richard Dreyfuss saying "This is important,
this means something" while pointing to a pile of mashed
potatoes in Close Encounters of the Third Kind. This is in the
realm of FEELING.
Level
3: Ideas: You start to get ideas about the 'significant
coincidences'. These ideas, are actually not correct, or at least
not in sync with consensus reality. For example, you notice
that the light outside the door of the door of your particular
apartment, the light in the hallway is a LITTLE bit brighter
than the other lights in the hallway. You get the IDEA that
this is because someone has replaced it with a cancer-causing
radiation emitter. You
don't BELIEVE this...this is in the realm of a THOUGHT.

Level 4: Connection: If the thoughts are persistent,
each of the significant coincidences that you notice and have
thoughts about start to relate to each other, in a way that
are meaningful to you. For example, you may hear a hum come
through your apartment and get the persistent idea that it is
from members of the government, that have taken up residence
in an adjacent apartments, sending cancer causing rays toward
you. Combined with the other idea of the light, and further
ideas, more and more 'evidence' is being accumulated. These
'meaningful connections' usually have a grandiose, religious,
or sinister bent to them. This is in the realm
of BELIEF.
Level
5: Disconnection: You disconnect from consensus reality. Not only do you see a scorpion in the
sky, reflected in a pattern of stars, but the scorpion comes down and talks to you. It also imports
to you, possibly, knowledge that you might not have any business
knowing, or otherwise not know. This is the realm of the shaman
and the collective unconsciousness. Strange events occur. You
can 'see into the future', have remote viewing or have out of body
experiences.
Notes: This process can be likened to a person jumping from a dock
onto a boat leaving the dock. He leaves the dock because the
crowd on it makes him nervous and wants to get away from them.
As he has one foot on the boat, one foot on the dock, he has
three choices: 1.) stay on the dock, 2.) jump on the boat (go
mad), or 3.) fall in the water. Once you have reached level
5 you are 'on the boat'.
The 'dock' is consensus reality. The 'water' down below is the realm of the mental patient in Western society. Medications and mental health interventions are analogous here to 'life preservers'.
Some
countries and cultures do not have the technology or wherewithal
for medications and services and so forth. For the people in
the water, they either drown or are taken care of by people
who jump in and buoy them. Other countries deal with this by
making the 'boat riders' as holy people and revere them.
However, in Western culture, being 'on the boat' (unless you are a Hopi elder living on an Indian reservation and have people taking care of you) is not compatible with 'activities of daily living', things like going grocery shopping, paying rent and bills on time, having a social life, etc. People in the water, and certainly on the boat are 'stigmatized', as weak and dangerous to the 'flock' on the 'dock'. The 'boat rider' or 'water dweller' or 'those that cannot tolerate the dock' (for reasons of the same sensitivities to irrelevant stimulus that leads to level 1) and all the rest of it requires intervention.
Again, in other cultures, going on 'boat trips' can be a valuable service to the community, as if a ship captain has gone out and brought back fish, or treasures from other lands in the form of art, messages from beyond, pognostications, etc.
Getting 'lost at sea' is possible if care is not taken on these journies.
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